AUGMENTED REALITY (AR) is called the vision we have of reality in addition to added digital information. The AR is achieved thanks to technology that allows the overlay, real-time imaging, markers or information generated virtually, on captured images of the physical world through a device.
The application of AR installed on your mobile device allows the user while focusing on a specific place through the camera; actions on the screen that can range from informatics accessories on the captured element, interaction with virtual content, social networks of individuals sharing the application and/or dissemination of related advertising.
AR applications have students a new way of learning more fun and enjoyable, which decreases the abstraction of content and improves learning. When we presented content to a student through the AR, it can better focus his attention on what interests and explore through his curiosity, without distracting your look can dig deep into interesting aspects to it through animations, videos, guides, allowing that learning is given on the scene.
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Based in AR have emerged applications of social nature, recreational, of geolocation with a wide range of educational opportunities. For example, textbooks based on AR are printed conventionally and also have a code (can be barcodes, QR and Bidi) than when read through the lens of a webcam and thanks to a previously installed software allowed the user to observe ENHANCED INFORMATION on the screen of your computer.
An example of what has been said represents the project Magic Book of the active group HIT from New Zealand (http://www.think.co.th). Students read a real book through a handheld display capable of scanning scenes of AR on the pages and interact with virtual content.
Sourse: Edition 25 Aldea Magazine